I don’t know if it’s a testament to my luck, but most anime I watch can be considered pretty good. Some might be completely average, but if I enjoy it, it’s time well spent. Looking at the number of series I’ve reviewed since the blog’s inception, it’s extremely rare to see a bad review. But I certainly didn’t expect Overlord of all anime to break that streak. Continue reading “Overlord S2 – Ranting about Lizards”
This is possibly the first movie from Pixar (excluding Cars 2, but we don’t talk about that) that I watched, and walked away feeling conflicted. After being bought out by Disney, I can’t say I had zero doubts that Pixar would have complete creative freedom taken away. But with how good Zootopia, Monster University and Coco turned out to be I hoped the studio would continue with their habit of producing brilliant, heart-warming movies. Continue reading “Casual Movie Review: The Incredibles 2”
I’m honestly surprised how good this movie turned out to be. I was initially on the fence about watching it, despite being a huge fan of Emily Blunt. The posters and what little I saw of the trailer screamed horror, and I’m best described as faint-hearted. However, after watching several interviews and finding out it was directed and co-written by her husband, I decided to take the plunge. I’m always interested when a real-life couple portrays a movie one. Call it morbid curiosity, but I want to see if the chemistry carries over. Continue reading “Casual Movie Review: A Quiet Place”
*minor spoilers ahead
Stardew Valley, the sleeper hit of 2016. Before this indie darling hit the shelves, the only two farming RPGs popular enough to be household names were long running franchises. Harvest Moon and Rune Factory. I remember playing one or two harvest moon games on my Gameboy advance, but they never held my attention for long. Continue reading “Stardew Valley: To Play or not to Play?”
It’s been almost two years since I first started this blog. Time flies so frightfully quickly, a single blink and it’s a new year. Continue reading “End of Year ramblings and what to look forward to in 2018”
I only got into PC gaming after I turned seventeen. It was around the time I graduated from my country’s equivalent of high school, gaining a brief taste of freedom after studying for most of my life. My three month break before college was spent working to fund what I had desperately wanted for years – a proper gaming desktop. Continue reading “Revisiting Terraria”
For all the money big-time publishers’ pump into their triple-A games the final product can often come out lacking what indie titles have in spades. There’s a simple charm to games made dutifully and lovingly by one man teams or small studios, and it shows. What they lack in budget and polish is made up with heart and creativity. I’m aware not all indie games end up this way – like Ark: Survival Evolved or the countless early access titles which never get off the ground – but I believe it holds true for the majority. Continue reading “Why You Need to Play Butterfly Soup”
I really hoped to finish this game. Even writing this now, I can’t help but feel bad. Despite everything good about Gravity Rush – the bad parts eventually became too difficult to ignore and became the deciding factor in forcing me to stop playing.
Like most games I never finish, Gravity Rush is not a bad game. It has something of a cult status due to its charm, and was obviously popular enough to get a sequel. The story it tries to tell is pretty interesting, and the protagonist, named Kat, is bursting with personality.
This game feels experimental, and it shows. The clunky controls, a repetitive and largely uninspired battle system, drags down what could have been a good game and made it mediocre.
Gravity Rush tells its story through a series of chapters. Every chapter begins with events playing out in a comic style panel. This was a really nice touch and I found it quite charming. While cynics may see it as cheap replacement for animated cut scenes, I think this style of presentation suits Gravity Rush to a tee. In addition, character dialogues are witty, and the reliance on character interaction keep things interesting. There was never a dull moment with Kat.
It’s unfortunate that the bad aspects of the game overshadow the good. One example which encapsulates my experience would be this:
I would be flying Kat around the city when she suddenly flies straight into the building. The camera would shift erratically, forcing me to go through a series of manoeuvres to get her back on track – inducing a headache in the process. This problem also occurs during battle, where the player is expected to tightly manoeuvre around the battlefield. This can get extremely annoying if the enemy constantly dodges, forcing the player to stop upside down in mid-air and try again, hoping the enemy would stay still.
I’m a person who gets motion sickness if the FOV isn’t wide enough, or if the camera moves too fast, so the horrible camera and poor controls were a deal breaker for me. Seeing Kat spin uncontrollably in the air, or attack a constantly moving opponent can make me nauseous enough that it breaks the immersion.
There are also things I love about this game. The main character is one of the more interesting protagonists I’ve come across. Kat is the right combination of funny and sassy, unafraid to deliver her personal brand of biting sarcasm to idiots around her. Despite being a shifter – a term used in the game to describe those with the power to control gravity – I feel Kat is the most relatable even among the entire cast.
While the game’s controls are annoying and makes playing it difficult, one thing Gravity Rush nailed was how the player controlled gravity. What I enjoyed most in the game was having Kat fly over the city, an unforgettable experience bolstered by the ecstatic rush of being free and seeing buildings rush by in a blur.
Kat doesn’t lose health falling from extreme heights, and it merely inconveniences her. The quick travel mechanic in the game was something I rarely used, preferring to fly Kat to her destination instead of taking something as mundane as a train, or airship.
Overall, I might have finished the game if I wasn’t prone to bouts of motion sickness. But as it stands, torturing myself to finish ten more chapters doesn’t seem appealing, especially when I could be playing something else.
I’m always looking for games to add to my small, but darling library of vita games. It’s a sad fact that Sony has abandoned the handheld console outside of Japan. Despite that, I wouldn’t give up my vita for anything in the world. While it doesn’t have a strong library as say, the 3DS, it still has its share of great games which need to be played.
Another really good thing about the vita is that it has a decent library of indie titles. It’s more expensive than buying them for your PC, but that’s the price of portability.
Risk of rain is one such title that I’ve been going crazy over lately. I bought it when it first came out and didn’t play much of it, only unlocking a handful of what the game had to offer. I started playing it much more regularly this year and have finished the game several times over since then.
Risk of rain isn’t a very demanding title. It runs great on my computer and fairly smoothly on the vita.
Something I’ve noticed is that the vita version feels significantly smaller, each generated level is easy to find your way around and you stumble along a generous amount of items on the way. It’s not that the game is easier, it just feels like the spawned items could be found with little effort.
During each different playthrough, I also felt it was easy to get more than ten drones within a small timeframe if you had enough coins. It wasn’t as easy for me on the pc version, which had me scouring the maps endlessly for the exact same thing. I guess they had to make concessions for the port since the vita is limited by its hardware.
In terms of content, the PC and vita versions are the mostly same. Same achievements, skills, items, nothing is cut from the original game. The only thing missing that affected me was the option that allowed me to zoom in.
One downside to this port, however, is the occasional frame rate drops. Risk of rain requires the player to hoard whatever items they can get their hands on and with different items come different effects.
Some effects are very flashy, which by itself isn’t a big problem. The problem comes when you find yourself surrounded by enemies with large bosses spawning left and right.
The longer you play, the more difficult the game will be. Monsters that spawn after the half hour mark often feel like damage sponges. You can kill one and four more would pop up in their place, each more aggressive and tanky than before.
There were several times the game began stuttering when there were too many enemies on screen. It didn’t have a big effect on me but I found it annoying since it broke the immersion being a badass character slaughtering everything in their path.
There were times where an item’s effect would make the fps drop horribly, though it wouldn’t remain that way for long.
The ‘Happiest mask’ was one such item. I loved this item since it would spawn a ghost for each killed enemy which is a big help when dealing with a swarm of monsters while using a character who doesn’t have Area of Effect damage.
But whenever I killed a large amount of enemies, causing their ghosts to spawn, the game would inevitably lag for several seconds. Enough to make me annoyed but not enough to cause me grief.
I would recommend this port to those who liked the game on PC and want to have it on the go, but if you had to pick between the vita port and the PC version, I would highly recommend the PC one instead since it gives players a better experience overall.