The older I get, the saying that one tends to choose shorter games over longer, sprawling ones seems to be coming true. It’s not the only factor in the grand scheme of things but I think it plays an important role. Bravely default seemed like a great game when I first started. The battle system was interesting, though it took some getting used to, and I enjoyed the battles from the 10 hours I spent on the game. I’m the type who prefers to complete games I start, and I’m not prone to switching games on the fly, so I surprised myself when I made the decision to stop playing Bravely Default within a week I started playing it.
I think it was a combination of getting daunted by how much I had yet to complete and the boredom that was setting in. JRPG’s are notorious for being time sinks, which I’m plenty familiar with since I’ve completed more than my fair share of those types of games, so I know myself enough to decide whether I’d enjoy pushing myself to finish a game.
It’s easy to see why Bravely Default was a hit. The Prologue sunk its hooks into me and didn’t let go until 10 hours later, and both the characters and the battle system were enjoyable throughout. But at some point in my play through, my mind was beginning to drift towards what I would play next. Those kinds of thoughts grew until I was no longer able to ignore them. Throughout the game, my initial interest of its story hadn’t changed.
Then, I did something I rarely did – which was googling to see if the ‘plot’ of Bravely Default would be worth the grind to finish it. And what I found pretty much sealed the deal for me.
It’s a shame that Square Enix shot themselves in the foot by padding the game (or whatever their original intent was). In the end, I decided not to push myself to complete the game because I know I wouldn’t enjoy the grind.
The conclusion? I won’t pick Bravely Default up ever again. But if I ever clear my backlog, I may get its sequel, Bravely Second, because I heard it had a definite improvement over the first one.