Before I started Revelations, I decided to finish both Birthright and Conquest so that I could get the ‘full’ experience. I think this was a good choice on my part, though playing both is not really necessary as the three games are pretty much standalone and not playing one won’t affect the other whatsoever.The good news is that like Birthright and Conquest, Revelations is as fun and offers a sort of ‘what if’ story that shows us what might’ve happened if Corrin chose to say ‘fuck it’ and went off to do his own thing.
In my opinion, Revelations falls behind the first two games in terms of story. That’s not to say that it’s bad of course, because it certainly isn’t.
I really enjoyed and loved the stories from the other two games, partly because of their ‘mature’ plot. There are deaths and shocking twists in those two, and this might be just a personal preference, but I actually find Revelations slightly too happy for my tastes. Call me sadistic if you want, but I’m one of those people that actually like depressing ass stories with morally grey endings.
Of course, if you’re on this blog right now and reading my thoughts Revelations – I’m assuming that you’ve at least played Birthright or Conquest.
Now, imagine those games, minus the heart wrenching plot reveals that took place. Yep, that’s pretty much the third game in a nutshell.]
Now this is where the game truly outshines the other two. We get the best of both worlds in this case, and boy was it great to have characters from both sides within breathing space of each other. The hostilities between both lands becomes palpable due to the many interactions between the Hoshidans’ and Nohrians’. This interactions are great for a few reasons, with one of them being Character. Development.
Now there’s no denying that Fire Emblem Fates has literal walking anime tropes in the game, but what’s good about it, is that they do get fleshed out if you take the time to unlock the support conversations. Both the Nohrians and Hoshidans can no longer stay in the box they created for themselves – wherein they demonize the other party. The fact of the matter is, if they don’t learn to get along, they’ll be utterly and thoroughly fucked if they try and go against the overwhelming enemy forces.
I went crazy with the pairings, like partnering up Ryoma and Camilla, Niles and Oboro, and even Sakura and Xander. Their support conversations are an absolute joy to read, and in most cases, extremely hilarious.
Revelations is a good conclusion to a fucking great game. It offers new insights to Fire Emblem Fates, namely about Anankos and several other spoilery things I won’t go into – and is definitely worth every penny. I recommend playing Birthright and Hoshido before getting this one, so that you won’t be missing out on too many references throughout the 30 hour campaign.
8/10 – The end game boss is terribly cool.